Thanks for the quick reply. I have attached the glove and the UV texture from Photoshop. If you look at the glove, the top of the hand of the glove is a separate mesh. What I was looking for was a straight seam around the edge. Since the surface is so curved up, the UV's a cylindrical projection gives me was the best and most unfolded. If you look where the arrow is, the texture is getting all swiggly. I think the best way to have handled that would have been to make the mesh flat, texture it, then curve and adjust it. I however am not that smart. I am under the distinct impression that their are ways that the pro's handle this, especially when you often have one guy modelling the mess and a second texturing.