Thread: Lost at sea
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# 12 21-01-2008 , 01:37 PM
Agent_Dick's Avatar
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Join Date: Nov 2007
Posts: 66
sure, but could you explain a bit more? I could save you the trouble, it's mostly squares. I use the relax function of the sculpt tool for this stage of the model a lot more because I find the squares are easier to correctly map a normal map to, which is my eventual plan for this model. I've just ben using the smooth mesh preview on these. Here is the low poly

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