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# 3 15-02-2008 , 03:25 PM
Renu's Avatar
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Join Date: Apr 2007
Posts: 5
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when u go to hypershade u c various materials in it. u can use anisotrope for glassy look or for sharp specularity, lanbert material for creating shaders having no specularity, from blinn u cn create a vast variety of shaders just by tweaking its attributes. u first gt to kno wht type of material u want, its specular features , reflective nature, etc. i think u should first try to understand the materials property u wanna create, den u can tweak the attributes of any of the materials in maya for obtaining the proper look of ur material.
hope it will help u.:blush:
thnx:bow: