when u go to hypershade u c various materials in it. u can use anisotrope for glassy look or for sharp specularity, lanbert material for creating shaders having no specularity, from blinn u cn create a vast variety of shaders just by tweaking its attributes. u first gt to kno wht type of material u want, its specular features , reflective nature, etc. i think u should first try to understand the materials property u wanna create, den u can tweak the attributes of any of the materials in maya for obtaining the proper look of ur material. hope it will help u.:blush: thnx:bow: