No your not biased Mike... LOL games modellers tend to prefer polys.
I would do the suggestion mike gave or you can try the following:
UV The Cheese and get it into an Image editing application and create a black and white image of the cheese wholes and then texture the cheese using then black and white image as either a Displacement Map or Bump Map.
It will need refining and will take time, but hey it gives you control without having to chip bits out of your geometry.
Chris (formerly R@nSiD)
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