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# 3 01-03-2008 , 03:05 AM
publicFunction's Avatar
Senior Software Developer
Join Date: Jan 2005
Location: Livingston, Scotland
Posts: 1,701
No your not biased Mike... LOL games modellers tend to prefer polys.

I would do the suggestion mike gave or you can try the following:

UV The Cheese and get it into an Image editing application and create a black and white image of the cheese wholes and then texture the cheese using then black and white image as either a Displacement Map or Bump Map.

It will need refining and will take time, but hey it gives you control without having to chip bits out of your geometry.


Chris (formerly R@nSiD)
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