Every Engine I have come across, requires some type of coding whether it be C++, C# or its own scritping language. Th only way to get assets to interact with a Game Engine is the programming language.
I am not sure about FPS creator, as its designed as a fun tool to play with to create a very standard FPS.
I recommend looking into it more and askin around the Game Dev forums for advise.
Chris (formerly R@nSiD)
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Winner SM VFX Challenge 1

3rd Place SM SteamPunk Challenge (May 2007)