it there any way to map a transparancy map to a MR pheonom paint shader? i have been banging my head trying to map decals on a car model with the MR pheonom paint under or over it, best i could think of was to route the MR shader through a maya shader and apply the transparansy to the maya node but when i do it doesn't override the maya color info. i'm pretty new to MR so any help would be great. also i've been having problems with uv mapping with the subdivs. i cannot get any mapping to work cept auto and it gets all jacked up, i have had to resort to mapping on the poly model and then convert to subdivs and paint a general outline with the 3D paint tool to get a reference of where to geometry is jacked up on the uv map? again any help would be awsome. thanks.