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# 1 11-08-2008 , 05:22 AM
Chirone's Avatar
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Join Date: Dec 2007
Location: NZ
Posts: 3,125

your thoughts on good animation/rigging practice

i just got told that it's considerd bad practice to directly skin a model to a skeleton.

so just binding a mesh to a skeleton is bad

the reasoning was that if you end up changing the mesh later on then you'd have to slightly adjust a few weight, if lucky, otherwise you'd have to rebind everything, if not so lucky

i haven't seen an animation tutorials before but i thought skinning the model onto the skeleton was the only way to do it...

how would you do it in a way so that if you change the model you dont have to play with the weights?




that's a "Ch" pronounced as a "K"

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