Mirroring joints after smooth bind
Hi, I spent ages putting together a skeleton for a left arm+hand, and then weighting it etc. So in an effort to save time i thought i could just mirror across the mesh+bones and it'd all be peachy. Unfortunately whilst this does work (after fixing the normals cos mesh turns inside out), it keeps the joint structure confined to a group that holds a -1 scale transform. Is there anyway of fixing this so theres no groups and/or a different way of mirroring it across without rebinding?