View Single Post
# 5 04-10-2008 , 04:36 AM
BennyK's Avatar
Registered User
Join Date: Oct 2007
Location: IL
Posts: 738
I just started building my own marking menus... I have a question:
How can I write an If/Case statement in Mel that'll open different marking menus depending on the object I click on, such as with shift+RMB? (eg. polygon modeling for a polygon object, create for void etc.)
Thanks in advance,
Benny


When in doubt, delete history and freeze transformations.

My latest snake game
(Requires DirectX9 SDK and Framework)

Last edited by BennyK; 04-10-2008 at 08:38 AM.