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# 2 25-10-2008 , 10:55 PM
gster123's Avatar
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Join Date: May 2005
Location: Manchester Uk
Posts: 6,300
The general workfloow would be to make your base mesh in maya sculpt etc etc then take the low res object into maya, then add the detials as a displacement/normal map etc etc.

Theres lots of litrature on the process, googleing zbrush pdf's shouyold get you going with it as when I started there wasa great practicle guide you could get that had the workflow.


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