ok, i said i'd start on the particles but i couldn't leave the textures alone... too unclean, although i'll fix the shield up later... maybe
anyway, cleaned up the textures so it's not so icky and wavy due to my bad painting skills... i can't even draw straight lines with my pen and ruler.........
baked the colours using the mighty ultimapper... i mean transfer maps (ultimapper sounds so much cooler though)
has anyone used the transfer maps for displacements? as you see from the prior post of the wings it doesn't seem to work too well... and when i tried it on the jetpack (the giant thing at the front of the gun) it made all sorts of funny artifacts
colour correction on the wings
close up of the jetpack (his jetpack becomes the front of his giant gun)
close up of the back of the gun.
the mega awesome artifacts produced by the displacement.
i have to admit that i haven't used displacements before, so i assume the default settings for the transfer maps or the displacement node aren't good...
that's a "Ch" pronounced as a "K"
Computer skills I should have:
Objective C, C#, Java, MEL. Python, C++, XML, JavaScript, XSLT, HTML, SQL, CSS, FXScript, Clips, SOAR, ActionScript, OpenGL, DirectX
Maya, XSI, Photoshop, AfterEffects, Motion, Illustrator, Flash, Swift3D