View Single Post
# 3 08-01-2009 , 03:09 AM
Subscriber
Join Date: May 2008
Posts: 4
Thanks- it just drives my crazy that I can't map the texture to a plane properly...

Using a plane allows for repositioning, using layers to hide, and gives a view on both sides of the plane. Earlier versions created a "default" surface at the origin, rather than having the user drag out a less than accurate surface on the grid- and then have to manipulate it afterwards.