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# 149 07-02-2009 , 10:22 PM
Registered User
Join Date: May 2006
Location: Hastings UK
Posts: 895
I know what you mean hammer.horror but I am doing it this way so it will move freely when the characters are animated. I will also increase the hair count for the final renders and will be rendering it as a seperate pass so I will be able to improve the quality of it when I comp it together which will enable me to get rid of any thin areas. Thanks for the crit though and I will keep it in mind if things are looking funky once I begin animating.

Cheers,

Leon