Maya Bridge + Smooth/SubD
Hi, I have a probleme with the subdiv, when I hit 3 on my keyboard or if I smooth my mesh within maya theres is strange topo artefacts that happen where I did a bridge on two edges.. My vertex are weld together and my normals are all facing in the same directions (outward). If I export my model to zbrush and re-import it, the artefacts are gone! Someone has an idea on whats happening and how to solve it?
Thanks!