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# 10 04-03-2009 , 05:39 AM
Acid44
Guest
Posts: n/a
lookin good man user added image

as for the uv problem, you've gotta planar map each wall from it's respective axis individually, so if the walls facing towards the x axis, do it from the x, from the z, do it from z, ectuser added image probably could be better explained by someone else thoughuser added image