Pushing UVs doesn't affect the Checker texture?
Hi!
I am texturing the engine of the sand speeder tutorial at the moment and I wonder why I the checker doesn't change, when I pull the UVs around in the UV editor. So I can't get rid of those stretching which is not very nice...
Does anyone know why this is happening (or better: NOT happening
)
Thanks!
Cheers, kimsay