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# 10 24-01-2003 , 07:48 PM
Nem's Avatar
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Join Date: May 2002
Location: Faringdon, UK
Posts: 1,480
no mateial ID?? material ID is amazing, nice way to work i reckon user added image
map channel is in hypershade, all ur textures and everything is on ur left (almost like max, select the type you want then edit it)
blend is a node in hypershade, its the blend node obviously user added image u can mix together any 2 attributes of any 2 objects, nice stuff


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