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# 11 24-01-2003 , 08:02 PM
dannyngan's Avatar
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Join Date: Dec 2002
Location: Seattle, WA
Posts: 1,154
Actually, material IDs in Max are really only useful in conjunction with Multi-Subobject materials (a single material with several submaterials). Since there are no multi-subobject materials in Maya, material IDs aren't needed.


Danny Ngan
Animator | Amaze Entertainment
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