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# 5 25-01-2003 , 01:20 AM
dannyngan's Avatar
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Join Date: Dec 2002
Location: Seattle, WA
Posts: 1,154
Another thing that will help is adding some dirtiness to the objects. At the moment, everything is too clean and perfect, which is quite the opposite of any painter's workspace. Subtle bump maps to add imperfections to surfaces would be a quick solution. You could also add some grime and dirt to the textures themselves (if you used any bitmap images in the color channels). It's a very good start.


Danny Ngan
Animator | Amaze Entertainment
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