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# 50 02-01-2010 , 12:09 AM
ctbram's Avatar
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Join Date: Jan 2004
Location: Michigan, USA
Posts: 2,998

WOW! Please ask Jay to press the 3 key on his sand speeder and watch what happens when that is rendered! I can press the 3 key on my sand speeder and it has tri's.

Oh I see where you are confused by what I wrote. Mastone implied that he could prove my topology was bad by pressing the 3 key because as we know it will collapse. That is a false supposition.

My proof was to point out your sand speeder has all quads yet it will collapses if smoothed while mine, which has tri's (equals BAD) smooths fine.

The fact that yours will collapse when smoothed does not prove your model sucks, or you are a bad modeler, or you used bad geometry. It's because your model was not intended to be smoothed.

My model holds up when smooth yet it has tri's in it. In fact the tri's are there in order that I can smooth it without propagating creases all through my mesh as we discussed in that thread. They are used sparingly. There are 4 in the entire mesh and since I do not own software to retopolgise, and don't feel the need to rebuild my entire fuselage to get rid of 4 triangles under a canopy frame and maya has nothing to allow me to spread the edges out to prevent creases without creating lumpy bumpy surfaces there they are and there they will stay.


"If I have seen further it is by standing on the shoulders of giants." Sir Isaac Newton, 1675

Last edited by ctbram; 02-01-2010 at 12:22 AM.