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# 6 19-04-2011 , 11:59 AM
Registered User
Join Date: Apr 2011
Posts: 21
I agree, I have a very fast machine but this does seem like overkill.

I basically just want to create shadows that aren't just flat. The scene is a 3d robot that's walking on an un-made road so the surface is pretty uneven. I just wanted the shadows to bend over the surface matching exactly where things like pebbles and pot holes were. I guess I could model each piece but that just seems crazy when a bump/displacement map would be so much easier and more accurate.

The scene is around 350 frames long.

Cheers again for your help.


Pete B