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# 1 22-06-2011 , 07:23 AM
bullet1968's Avatar
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Join Date: Feb 2010
Location: Australia
Posts: 4,255

Bullets attempt at an apple shader...part 1

Hi guys,

well having modelling so many DTM's at work lately my interest in Maya has certainly lapsed. Not even my SPECIAL (to me) side model could get me excited enough to add to the skills. That and Kailani due in 4 weeks...Im one tired old man at the moment...sigh...oh for the Lotto life.

Anyhoo I have downloaded a PDF tutorial on procedural shading...very simple but it got me interested AND all this 'node' this etc is starting to click!! drop and drag is becoming more clear by the moment LOL.

Here are 2 images...number 1 is my first try at it...yes very bad...number 2 isnt MUCH better but I think Im getting there. Unless its me there seems to be a lack of spec highlighting??? tried a few things and it just made a mess, so I went back to scratch and got what I got...better but still a lot of learning to do.

Cheers bullet

Attached Thumbnails

bullet1968

"A Darkness at Sethanon", a book I aspire to model some of the charcters and scenes