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# 4 13-07-2011 , 10:37 PM
ctbram's Avatar
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Join Date: Jan 2004
Location: Michigan, USA
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To me this seems to be more of a Zbrush or Mudbox project. Use maya to block out the basic form (low poly) then bring it into ZBrush or Mudbox to add all the serious detail as it is much easier to sculpt then model by pushing and pulling components in Maya.

edit:

Finally, generate normal maps and assign those maps to the low poly model back in Maya.


"If I have seen further it is by standing on the shoulders of giants." Sir Isaac Newton, 1675

Last edited by ctbram; 14-07-2011 at 03:44 AM.