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# 12 28-07-2011 , 05:30 AM
ctbram's Avatar
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Join Date: Jan 2004
Location: Michigan, USA
Posts: 2,998
I have a texturing question (daverave I am counting on you buddy!)....

How would I UV and make a bump map to simulate the cable coil on the claws at the base? Was thinking of modeling it by modifying the nurbs circle I use to extrude the coil and I could then create a normal map but that just seems excessive.

... and yes I realize my diagonal loops are slanted a different way. It just depends on the reference image used. The one i was looking at when I modeled the coils was the way I have it modeled. I had to model things a little on the thick side so they registered better from a typical camera shot distance. (artistic license!)

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"If I have seen further it is by standing on the shoulders of giants." Sir Isaac Newton, 1675

Last edited by ctbram; 28-07-2011 at 05:33 AM.