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# 10 28-09-2011 , 03:16 AM
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Join Date: Aug 2011
Location: Los Angeles, CA
Posts: 27
Ah I think I've found the perfect way to do it! I've heard about splines before for detailing geometry:
https://cg.tutsplus.com/tutorials/aut...el-in-3ds-max/

Hopefully the techniques used here will apply to Maya too, I only have 4 more days for this project and still a lot to go...

EDIT: Just realized that's was one of your proposition ctbram for reversing normals, my bad user added image didn't understand it that way the first time. I guess i'll model the numbers then...


Last edited by keld; 28-09-2011 at 03:29 AM.