The thing that puts me off when I see other people's works is that I start thinking "I could get that exact mesh flow fairly easily" But then I see the smoothed shots, and the renders, and think "But there's no way that mesh flow turned into that render... Hax." Especially when I see the models in the games I'm going to be working with. The amount of magic these guys manage to work with normal angles is amazing. Especially the lead modeler at the company I'm in trial for, the dude manages to pull off photorealistic cars with a 40k poly budget. D: Thanks a lot for the advice Jay, really helping a ton I looked up the Pomodoro technique, seems like what I'm planning to do to whip myself in shape, but on a smaller scale. I'm going to go with 1 hour between breaks, and a longer break every 4 hours. Gonna start smaller though to work myself into it, still an hour between breaks, but a longer break every 2 instead.