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# 4 01-10-2011 , 04:24 AM
Registered User
Join Date: Jan 2004
Location: Japan
Posts: 227
Thanks Dave, ctbram.

The cloth simulation was a test project that I was doing to make the simulation to be transferred to conventional bone setup, since Game Engine only support bones setup, but for animation making purpose I want it the simulation so would shorter the amount of animation production.

It`s not 100% done, and I though was bad choice to use that model, since was high res unfinished model, plus the render took so long that I needed to reduce the frame rate time.
But I`m glad and relief, since you like it, with mean it is not that bad right.