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# 4 07-10-2011 , 07:40 PM
mastone's Avatar
Maniacal boy king of Babylon
Join Date: Aug 2005
Location: the netherlands
Posts: 1,605
Hi bullet

Looks like a good start
I have attached a drawover image to explain a bit more of what I am about to say:

It's a bit hard to see, but it looks like if the eyeball is a regular sphere, while the cornea( the transparent bit where you see the iris through) needs to bulged a bit:
https://www.bbc.co.uk/schools/gcsebit...estructure.gif

Second, I have found that a well proportioned eye keeps more or less to the rule of thirds, the eyeball is 3 times as large as the iris, the iris in turn is 3 times as large as the pupil ( at least in a neutral position).

it looks like you need to tighten the transparency ramp on the sphere a bit as well, so that you don't see the end of the iris , normally you'd let the ramp slightly overtake this edge so that you have a seemingly smooth transition with nice shadowing

I have attached a testrender I did not so long ago ( for a certain wizard user added image ), while it's most definitly not the best eye ever it shows some reference to look at

good luck bullet user added image

Attached Thumbnails

My website;
https://www.eyellem.com

LinkedIn:
https://www.linkedin.com/pub/martin-van-stein/42/a81/b82

Yoda post;
https://forum.simplymaya.com/showthre...highlight=yoda

Indiana Jones Post;
https://srv01.simply3dworld.com/showt...threadid=29188