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# 1 15-10-2011 , 01:23 AM
Registered User
Join Date: Oct 2011
Posts: 40

Non Standard Polygons

I'm trying to get into game asset creating, but it's proving to be a daunting task. Are there any good sources of free information out there?

that's not the question though. I made a simple exploding canister in Maya. It contains a cylander type object, with another on on top, with the tops extruded.. I combined the mesh, exported into OBJ. When I loaded the file into zbrush I got a message saying the object contains so many non standard polygons. How do I go about fixing this in Maya?