You are right. Works better on this end as well with the hinge constraint.
Was actually able to get even better results when constructing a ring dropline and fastening it with a cylinder hinge. Gave it a BtCollisionShape so to have all my components solve simultaneously without a merge. Hmmm interesting how much the Maya engine is now like C4D's since it is now "the same." Bullet ftw....
Last edited by Chavfister; 20-10-2011 at 03:22 AM.