thanks dave, but i'm afraid i was clear eariler.
the reason i would like to use particle instancing of the tailed object rigged with dynamic hair system,
is so i can have control over the animation of the particles, hence control over the bunch of tailed objects
(e.g a bunch of tailed kites flying in unison)
maya particle instancing only works with a static mesh, or a sequential mesh.
not a mesh rigged with dynamics?
tail object rigged with dynamic hair -> particle instance the tail = possible? or workarounds?
thanks in advance!
Last edited by roxs; 20-10-2011 at 08:38 AM.