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# 3 20-10-2011 , 05:57 AM
Registered User
Join Date: May 2011
Posts: 2
thanks dave, but i'm afraid i was clear eariler.

the reason i would like to use particle instancing of the tailed object rigged with dynamic hair system,

is so i can have control over the animation of the particles, hence control over the bunch of tailed objects
(e.g a bunch of tailed kites flying in unison)

maya particle instancing only works with a static mesh, or a sequential mesh.

not a mesh rigged with dynamics?

tail object rigged with dynamic hair -> particle instance the tail = possible? or workarounds?

thanks in advance!


Last edited by roxs; 20-10-2011 at 08:38 AM.