Yeah, those hard edges are intended. Would do it in silver, but I don't feel like making a new shader in the rendering program, too lazy/takes ages to get it right @Bullet - The clay shader would be equivalent to a lambert (I think) with RGB 112, 81, 56 if you wanna try it thanks guys Any ideas for other stuff to go on the exterior before I move to the interior? EDIT: @Duke - was about to model some wheels for it to replace the temp ones and realised that those OZ wheels are from the DTM version. Not quite sure I'm ready to take that on, people get really picky about cars from actual race series'