Separate Subdivs To Their Own Objects and Convert to Polygons
So after the great help I got with my last question. I thought I would ask another.
So I am creating polygons with a set number of subdivisions. For instance a window pane I created has 10 vertical and 10 horizontal subdivisions. Is there a way to convert each subdivision to it's own object? I've been splitting the faces, but they are still part of the originally created object. I want each subdiv to be it's own object. I've tried unGroup and unParenting them, but it doesn't do anything.
The end result is I want the glass to be a bunch of random shaped polygons that fit together to make a window pane. So that when I attach physics to the objects, they can be blown apart into little fragments.
Hopefully this all makes sense, and someone can point me in the right direction.
Thanks!
-Cnotey.