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# 2 20-11-2011 , 11:41 AM
fairdinkim_m8's Avatar
Lifetime Member
Join Date: Oct 2010
Location: Australia
Posts: 66
So still have a problem but have a little more info. I know that my UVs are corrupted somehow. If I automatic map in ZBrush and create a texture from polypaint it works fine, apart from the million texture seams ZBrush produces.

So somewhere between creating my UVs in maya and transferring them to Zbrush something goes wrong..But What? I dont know....

Any suggestions?