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# 4 24-11-2011 , 04:02 PM
ctbram's Avatar
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Join Date: Jan 2004
Location: Michigan, USA
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Here is a possible solution.

Caveat:

There are many ways to quadrangulate this topology and I am not saying these are the best solutions Jay or one of the other guys that have done more organic modeling then me would be a better resource. I am sure, Jay's alien surfer dude tut would cover this kind of stuff very well.

In the top one I assumed you just could not tolerate an edge running around the front of the mesh so I routed it around the back and did a 3-into-1 reduction.

In the bottom on the top of the head I used daverave's suggestion and then redraw the rest.

On the bottom of the hat I just dont know what to say but the topology (because of perspective probably) looked completely insane. So I just removed it all and drew in the single edge to make 2 quads (top right) and in the main one I just did a extrude w/offset and the same split down the middle.

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"If I have seen further it is by standing on the shoulders of giants." Sir Isaac Newton, 1675

Last edited by ctbram; 24-11-2011 at 11:37 PM.