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# 17 12-12-2011 , 06:12 PM
Acid44
Guest
Posts: n/a
Yup, Dave was certainly on the mark, just gonna take some refining to get it to work with my mesh/at the poly level I need to be at.

Finally looking like I'm getting somewhere, though we all know, looks can be deceiving. Probably won't post an image of this thing again though until it's in game. Thanks Dave

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