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# 21 20-12-2011 , 03:41 PM
SilverFeather's Avatar
Noober than noob
Join Date: Sep 2011
Posts: 520

Just parent the emiter to the comet geometry.
To stop the nparticles choose an initial state when they look fine for you and delete the nucleus or uncheck enable..
To stop particles do the same and check off is dynamic in the general control atributes.

I would lower the specular color of the planet and tweak the specular parameters because it looks almost metalic unless you want it like this. It could be earth before the oxygen produced by algaes oxidized the iron disolved in the sea making it bue.

Thanks, now I just have to figure out how to do that parenting to polygon.

Specular color is orange, but appears blue when looked from where the light is (due to atmosphere being lighted).
I had the specular of the ocean lowered but didn't seem like the views from outer-space I saw on youtube (real Earth), for example search Planet Earth From Space heroes of Space Travel HD and look at 1:40, that's what I'd like my Earth to be. That's why I raised it higher, to give that sunrise/sunset effect when you are looking at the planet from that side where the sun rises/sets.
This Earth can be considered what it would look like in 100 years or so, as the events that this will be used in happen somewhere in the future or alternate universe, whichever option people may consider.

Seems I'll need to make the atmosphere not cyan, but dark blue to get that faded blue effect all over the sphere.


Need to figure out a way to blend the Earth at night map with the day one. Saw a video in which someone mentioned making the night map appearing only on the side of the planet that is not lit up. How can this be done? A 4th sphere + Surface luminance or something else?


Last edited by SilverFeather; 20-12-2011 at 03:50 PM.