View Single Post
# 8 20-01-2012 , 08:41 AM
bullet1968's Avatar
Lifetime Member
Join Date: Feb 2010
Location: Australia
Posts: 4,255
dom? adobe illistrator? thats vector based so you shouldnt get pixellation...any comment.

otherwise if you model it dubai3d....you will end up with shitloads of poly's. Or you could create the tread imprint with reasonable poly then boolean..but I still think you will come up with a high poly count. It depends what its for? a game? or just a model...if its a static model...who cares about poly count..as long as your machine can handle it.

cheers bullet


bullet1968

"A Darkness at Sethanon", a book I aspire to model some of the charcters and scenes