LOL......I always have something to say?? LOL I hope I am not a bothersome character on this site....
If not...try to reduce poly first on the boolean....the replicate....in any way this will be high poly if you model it.
Try AI for the vector, then displace or bump...there should not be pixel edges if you do...I could be wrong? let me know? as I was going to render in vector for USS Defiant...then use that to place cut lines.....yes?
Cheers bullet
bullet1968
"A Darkness at Sethanon", a book I aspire to model some of the charcters and scenes