the problem itself was not resolved as it still picks random UV verticies if i try to pick anything, but everything is already organized so it is currently a moot point now. everything is texturing fine I just wish that this process didnt have to be as painful as it was. The scene file itself is also moving slower since i started to map out the UVs. I tried doing an optimization as someone suggested and its moving a bit smoother now, but it's still lagging behind as oppesed to before I started the UV mapping.