I had to scrap the whole thing and start over there were too many things bugging out. SO far though the new mesh is coming out with better topology than the original. I can maybe even use this one in Zbrush to get the textures instead of hundreds of polygons. One more question when I make my UV map should I keep it in low poly or should I go ahead and smooth it out before I transfer over to photoshop, or does it matter?