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# 6 06-03-2012 , 11:03 AM
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Join Date: Feb 2012
Posts: 17

Is the mesh using the same shader? why did you flip norms? how did you create the duplicated part................dave

Shader? hmm how would I find this out? I believe so.
I know both the original and the duplicate were exported with a blinn material.

I will attach some more photos of the issue.
One is of a plain solid white texture on the models, the other is my baked texture.

Attached Images