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# 4 15-03-2012 , 12:02 PM
Registered User
Join Date: Feb 2012
Posts: 17

Just use a different shader for each uv set............dave

Thanks for the tip! But i'm still at square one.

A "shader" and "material" are the same thing right?
If so, I have assigned distinct materials to each of the 4 unique mesh objects prior to merging. I have given each material its own colour to help me recall which parts of the now-combined-mesh I want to be texturing separately later on. Is this what you mean? Or is it a more intricate process?

Here is what I have done exactly:
1. Create 4 distinct mesh objects
2. Uv unwrap
3. Assign blinn material to all
3. Bake textures (To use later)
4. Assign new unique materials/colour to all 4 objects
5. Mesh>Combine all 4 mesh objects (Uv map/materials remain intact)
5.5 (Even tried applying new material via face selection)
6. Delete History, freeze transformers, reset
7. Select newly combined single mesh object > export selection as collada

Are there some steps I have missed? ie: when I export should I somehow be selecting something from the hypershade window?


Last edited by foldedpaperbird; 15-03-2012 at 12:13 PM.