Thread: floating ncloth
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# 1 19-03-2012 , 01:33 PM
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Join Date: Mar 2012
Posts: 5

floating ncloth

I'm trying to create a table cloth for a scene using an ncloth.

I've looked up several tutorials which all run through the basic set up (create a poly plane with ncloth applied, a shape for the table with passive collider applied, run through some frames and experiment with ncloth presets and settings.)

But I'm not happy with the results, the cloth seems to be left floating a short distance above the table, and has very rounded corners at the edge of the table, like it was made of a very thick, or not so flexible material.

I've tried increasing the resolution of the cloth and had a play around with the settings, but I cant seem to resolve the problem.

I know I can delete the history of the cloth and the nucleus which would turn the cloth from a dynamic object into a deformed plane, which I could then move and re model to my liking, but I was wondering if there was any way I could set up the ndynamincs in the first place to achieve the result I'm after.

Any help would be much appreciated... I'm pretty new to Maya, especially dynamics, so please keep it simple.

Thanks!