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# 38 20-04-2012 , 11:08 AM
SilverFeather's Avatar
Noober than noob
Join Date: Sep 2011
Posts: 520

Here is a method I developed for creating a helical curve along a path. It has many applications including modeling a rope, cable, twisted wires, and other organic helical shapes. It has advantages over using the built in helix primitive in that you can control the path of the helix precisely.

-Rick

https://youtu.be/4QoQqt4yoXo

For the bars that go between the helix you can use an animation snapshot. I have a tutorial someplace on the site for creating a chain and fence posts that demonstrates that workflow. The idea is you sweep a bar along the same path as the one used for the helix and key it's rotation at each cv along the path.

Cheers

I can just fill in one gap with the lines and then duplicate them in the same shape for each gap, as they're all same size. Once I'll combine them into a single mesh, I just put in a bend deformer and it will be perfect.
Thanks for the tips though, might consider using them for other stuff that doesn't have a pattern.

Now I just have to find the time (although should be less than 5 minutes) to do that. Every time I want to work on something, I figure out there's more to do and it all depends on which team members are on. -.-