Hey everyone. I have an object. I select the faces I want to UV map and assign a new material to those faces. I then save the UV snapshot, paint over them in Photoshop, and load the image onto the surface. I usually have about 12 .tga files associated with my one object which is very inefficient. I would LIKE to know how to have all of my object's faces as ONE material, and create one single UV snapshot with all of my desired UV mappings within that one file for me to paint over in Photoshop. However, every time I try to do that, it appears that my most recent UV has disappeared in the UV editor window, replacing it with the one I just took. Sorry if this is vague, hard to explain this. Any help would be appreciated, Thanks, Brady