Well what im doing is attaching it to grid and the uvs reach the corner ill see if its not covering. It doesnt say my graphics card, at least i dont think so. Looks like ill texture it pixel by pixel. Because if i do texture filter nearest unfiltered. i can see it unblurry, and then i will texture it pixel by pixel that way. :L Its just i didnt get this problem before. when i first was using maya.
Last edited by NextDesign; 30-04-2012 at 06:22 AM.
Reason: Cleaned up quintuple post