Thread: Model webbing
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# 8 16-05-2012 , 01:53 PM
daverave's Avatar
The thin red line
Join Date: Aug 2009
Location: England
Posts: 4,472
Thanks gubar and Bullet
Gubar I dont have any problem since I started using the metal ray approximation editor for displacement maps, Im not a great lover of displacement but will use then if it fits the bill(I have added the link to were I found out how to use it) Bullet I did it this way because the poly count was getting to high for such a little part, if I was doing just the helmet on it own I would have done some thing like you saiduser added image............dave

https://www.spafi.org/maya-modeling/m...n-displacement




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