The correct way to do this would be to use mentalray with a light shader; but it seems like you're using software. Anyhoo, you can use a single volume light. Change the light direction to outwards, and the light shape to a cylinder. Then, put a self-illuminated material onto the tube. Scale the volume light to the size of the tube, then in light linking, make sure the light ignores the tube geometry. Done
Imagination is more important than knowledge.