Not sure what your question is gubar. I was saying your solution is the best / proper one. First redraw the topo to be a miter at the corner and then add the bevels.
The attached images show that the max solution produces crappy results using the initial topology, it's only slightly different then what maya produces.
The modo result does the best job of trying to create a decent result but for my money I'd still say set the topo up as a miter first will produce the best results in any package you chose.
Bottom line is there is no magic bevel tool that I have seen. You have to learn through trial and error what topology bevels well and not so well. Also the order you do the bevels in can affect the results. But it's alway a bit of a chore.
"If I have seen further it is by standing on the shoulders of giants." Sir Isaac Newton, 1675